Oscar's Grind System

Using Oscar's Grind system the player plays hands as a series, and has an aim of coming out of every series with a net win of one-unit bet at least. It is a bit more conservative than the Martingale as the increase in bets isn’t so dramatic and the frequency of increases does not happen so often and the outcome can be positive if the player has the adhesiveness and a sufficient bankroll to play each series.

The player starts with a one-unit bet. If he wins, he gets a one-unit profit, and that series ends. If the hand loses, the bet stays put until one more hand wins, and this time the bet is doubled. This continues till enough hands are won to recover all that have been lost, and end up one unit ahead. The next hand starts a new series.

1 ⇒ lose ⇒ 1 ⇒ lose ⇒ 1 ⇒ lose ⇒ 1 ⇒ win ⇒ 2 ⇒ win ⇒ 4 ⇒ win

HandBetResultNetGain
1$10lost-$10
2$10lost-$20
3$10lost-$30
4$10won-$20
5$20won$0
6$40won$40

Oscar's Grind is not bad. The player will be able to get small wins in the short run. There’s little chance of big wins or big losses.

However, there are some disadvantages to this system. First of all, a player may be "locked" into a very long series. The system requires a loser to win several hands before he recovers all preceding losses and not to stop playing till the full recovery. The second disadvantage is that to keep track of the net balance during a long series of hands needs much concentration. The betting system may distract the player from the basic strategy that can certainly lead to inevitable losses.