Craps Glossary and terms

Aces
A bet on a 2 in the next roll

Advantage
The casino edge or house over the players on any bet

Any Craps
A one-roll bet on a 2, 3 or 12 in the next roll.

Any Seven
A one-roll bet on a 7 in the next roll

Arm
A craps player that has an exceptional skill for shooting the dice which temporarily alters the odds of the game, the player may said to be 'on the roll.'

Back Line
Don't Pass Line.

Behind the Line
Bet on free odds after the come out roll and after a point number has been set.

Betting Right
A bet with the shooter, Come and Pass Line bets

Betting Wrong
A bet against the shooter, Don't Come and Don't Pass bets

Big Eight
An even-money bet that an 8 will come up before a 7.

Big Six
An even-money bet that the shooter will roll a 6 before rolling a 7.

Big Red
A bet on a 7

Box Numbers
The betting boxes on the table around the numbers 4, 5, 6, 8, and 10.

Boxcars
A roll of 12

Box man
The casino supervisor who stands between the dealers and across from the stickman supervises the game and guards the chips.

Buffalo
A bet on each Hardway and a Seven.

Buy Bet

Paying the casino a 5% commission on a Place bet to play with corrected odds

Bring Out:
A bet on the Hardway of a point to 'bring out' the point.

Capped Dice
Loaded or crooked dice

Center Bets
Proposition bets, placed in the centre of the table between the Hardway bet and all one-roll bets.

Cold Dice
Dice that don't pass a disproportionate amount of the time

Cold Table
The shooters are losing at this table either on the come out roll or when they attempt to make the point.

Come Bet
The equivalent of a Pass Line bet on the rolls after the come out roll.

Come Box
Area on the table for Come bets.

Come Out Roll
The first roll after a round of betting that ends in a win when rolling a natural, and a loss when rolling a craps, or a point being determined for following rolls in the round.

Coming Out
The shooter is going to throw a come out roll.

Craps
Shooting a 2, 3 or 12 on the come out roll

Craps Out
Throws a craps on the come out roll, an automatic loss for Pass Line bettors.

Crew
Casino employees who manage the craps table – they are two dealers; the stickman and the box man.

Dealer
Casino employees at a craps table who collect losses and pay winning bets to the craps players.

Dice
A pair of six-sided cubes numbered from 1 to 6, whose combination, when they stop after being rolled, determine the outcome of the game.

Die
Singular for dice, a single cube.

Don't Come Bet
A bet after the come out roll, against the shooter, betting on a 7 before rolling the point.

Don't Come Box
The area on the table with Don't Come bets

Don't Pass Bar
The place on the table where you play Don't Pass bets. (aka Don't Pass Line)

Don't Pass Bet
A bet on the come out roll against the shooter. A bet on 2, 3 or 12

Don't Pass Line
The place on the table layout for Don't Pass bets. (Aka Don't Pass Bar.)

Double Odds
Free odds bet doubling the initial Come, Don't Come, Pass Line and Don't Pass Line bets.

Easy Way
Any roll of a 4, 6, 8 or 10 where each die is different.

Edge
The advantage the casino has over the player on any given wager, expressed as a percentage.

Even Money
1:1 payoff

Field Bet
A bet on a 2, 3, 4, 9, 10, 11 or 12

Five-times Odds
Free odds bets put at five times the original bet.

Free Odds Bet
Pass and Don't Pass bets, Come or Don't Come bets placed after the initial roll at true odds.

Front Line
The place on the table layout to make Pass Line bets. (Aka Pass Line.)

Hardway
A number being rolled as a double, for instance, a 2 +2, 4+4, etc.

Hardway Bet
A bet on a 4, 6, 8 or 10 as a pair before the shooter rolls the easy way and a 7.

Hi-Lo
A bet on e a 2 or 12

Hope Bet
One roll bet on a specific dice combination.

Hoping Hardway
A Hope bet on a 2 - 2.

Horn Bet
A one-roll bet on 2, 3, 11 and 12.

Horn High Bet
A one-roll bet on 2, 3, 11 and 12, with 2 parts bet on 12, and a part each bet on 2, 3 and 11.

Hot Roll
Dice a shooter holds for a long time before 'sevening out'. Dice that keep on passing.

Hot Table
A table in which shooters frequently make the point.

Inside Numbers
Bets on 5, 6, 8 and 9

Insurance Bet
Multiple bets to partially cover one another.

Lay Bet
A bet that a 7 will come up before the point number. Wrong betters pay a 5% commission.

Lay Odds
An extra odds bet against the dice and often placed because of the odds.

Layout
The imprint on the craps table marked with different betting areas.

Line Bet
A Pass Line or Don't Pass bet.

Little Joe
A roll of a hard 4 (2 - 2)

Loaded Dice
Dice improperly weighted to influence the outcome of the roll.

Marker Puck
A two-sided plastic disk for marking the point on the Craps table or showing that no point has been establish. 'Off' for no established point, or 'On' when marking a point.

Midnight
A one-roll bet on 12

Natural
A 7 or 11 roll on the come out roll, aka a natural 7 or natural 11.

Odds Bet
A bet where the casino has no edge.

Off
On the following dice roll, certain bets will be safe.

One Roll Bets
Bets for the next and only the next roll of the dice; the bet is won or lost at the conclusion of the next roll.

Out 7
A 7 that comes up after the come out bet

Outside Numbers
The numbers 4, 5, 9 and 10 to make a place bet.

Parley
Taking the winnings from one bet and adding them to a bet and betting all the money

Pass Line
The area on the table for Pass Line bets. (Aka the Front Line.)

Pass Line Bet
Betting with the shooter, aka betting with the dice.

Place Bet
A bet on that a place number (4, 5, 6, 8, 9, or 10) will come up before a 7, placed in the box numbers area of the table layout.

Place Numbers
4, 5, 6, 8, 9, 10

Playing the Field
A Bet on a 2, 3, 4, 9, 10, 11, or 12.

Point Number
A 4, 5, 6, 8, 9 or 10 come up on the come out roll. To win, the shooter must throw the point number again before rolling a 7. Aka the point

Press a Bet
To double or parlay a bet

Proposition Bets
The Hardway bet as well as all one-roll bets in the center of the table layout. (Aka Center Bets.)

Rail
The grooved area at the top of the craps table layout with players' chips when they are not being wagered.

Right Bettor
A player that bets on the shooter (or dice) will pass or win on the come out roll or make the point.

Sequence Bet
A bet that can take more than one roll for the outcome to be determined.

Seven Out
When the shooter rolls a 7 after establishing a point, but before repeating the point number. The dice pass to the next player.

Shoot
A series of rolls before the shooter 'sevens out'.

Shooter
The player who rolls the dice.

Snake Eyes
Rolling a 2.

Stickman
Casino employee scooping the dice and returning them to the shooter with the stick and calling the dice rolls.

Take the Odds
Making a free-odds bet as a right bettor. Taking the odds gives the craps player a slight edge over the house.

Ten-times Odds
A free-odds bet made at ten times the original bet.

Triple Odds
A free-odds bet placed at 3x the original bet.

True Odds
The odds that any given number will come up on any roll.

Vigorish
The commission taken by the casino.

Working
The next dice roll place certain bets at risk.

Whirl Bet
An equal bet on 2, 3, 7, 11 and 12.

Wrong Bettor
A player betting against the shooter, on that the dice won’t pass or that the player won’t make the point.

Yo
Aka 'yo-leven.' Instead of the number 11 so that it isn’t confused with the number 7.